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    <title>Generative Art on Programmer.ie: Modern AI programming</title>
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    <lastBuildDate>Mon, 10 Aug 2026 18:50:00 +0100</lastBuildDate>
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      <title>Cellular Automata From First Principles 16: Generate Textures with Local Rules</title>
      <link>http://programmer.ie/post/cellular-automata-from-first-principles-16/</link>
      <pubDate>Mon, 10 Aug 2026 18:50:00 +0100</pubDate>
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      <description>&lt;h1 id=&#34;cellular-automata-from-first-principles-16-generate-textures-with-local-rules&#34;&gt;Cellular Automata From First Principles 16: Generate Textures with Local Rules&lt;/h1&gt;&#xA;&lt;p&gt;Cellular automata do not need to represent a literal physical system.&lt;/p&gt;&#xA;&lt;p&gt;They can also be used as visual machines.&lt;/p&gt;&#xA;&lt;p&gt;The same ingredients we have used throughout the book:&lt;/p&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-text&#34; data-lang=&#34;text&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;local state&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;neighborhood perception&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;shared update&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;repetition&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;can generate masks, growth patterns, surface variation and animation.&lt;/p&gt;&#xA;&lt;p&gt;The evaluation question changes.&lt;/p&gt;&#xA;&lt;p&gt;Instead of asking:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Is this physically accurate?&lt;/p&gt;&lt;/blockquote&gt;&#xA;&lt;p&gt;we ask:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Does this local process produce useful, controllable visual structure?&lt;/p&gt;</description>
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