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    <title>Life-Like Cellular Automata on Programmer.ie: Modern AI programming</title>
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      <title>Cellular Automata From First Principles 07: Beyond Conway — Life-like and Multi-State Rules</title>
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      <description>&lt;h1 id=&#34;cellular-automata-from-first-principles-07-beyond-conway--life-like-and-multi-state-rules&#34;&gt;Cellular Automata From First Principles 07: Beyond Conway — Life-like and Multi-State Rules&lt;/h1&gt;&#xA;&lt;p&gt;Conway&amp;rsquo;s Game of Life is famous enough that it can accidentally become the definition of cellular automata.&lt;/p&gt;&#xA;&lt;p&gt;It is not.&lt;/p&gt;&#xA;&lt;p&gt;Life is one point in a much larger design space.&lt;/p&gt;&#xA;&lt;p&gt;Keep the same two-dimensional grid and the same eight-cell Moore neighborhood, then change only the birth and survival counts.&lt;/p&gt;&#xA;&lt;p&gt;You immediately get a family of &lt;strong&gt;Life-like cellular automata&lt;/strong&gt;.&lt;/p&gt;</description>
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