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    <title>Mazes on Programmer.ie: Modern AI programming</title>
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      <title>Cellular Automata From First Principles 45: Learn to Solve Mazes</title>
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      <pubDate>Mon, 10 Aug 2026 20:38:00 +0100</pubDate>
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      <description>&lt;h1 id=&#34;cellular-automata-from-first-principles-45-learn-to-solve-mazes&#34;&gt;Cellular Automata From First Principles 45: Learn to Solve Mazes&lt;/h1&gt;&#xA;&lt;p&gt;A pathfinding NCA becomes interesting only when the training problem itself is disciplined.&lt;/p&gt;&#xA;&lt;p&gt;If every maze has the same size, wall density and corridor style, the model may learn the dataset more than the algorithm.&lt;/p&gt;&#xA;&lt;p&gt;So this chapter builds the training system around &lt;strong&gt;procedural variation&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;generate-mazes-as-data&#34;&gt;Generate mazes as data&lt;/h2&gt;&#xA;&lt;p&gt;Start with binary occupancy:&lt;/p&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-text&#34; data-lang=&#34;text&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;0 = open&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;1 = wall&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;One simple generator begins with random walls and rejects disconnected examples.&lt;/p&gt;</description>
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